Global Virtual Reality in Healthcare Market Report to 2030: Featuring Microsoft, Alphabet, General Electric and Koninklijke Philips Among Others – ResearchAndMarkets.com

Global Virtual Reality in Healthcare Market Report to 2030: Featuring Microsoft, Alphabet, General Electric and Koninklijke Philips Among Others - ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “Virtual Reality in Healthcare Market By Component, By Technology, By Application, By End-Use and By Region Forecast to 2030” report has been added to ResearchAndMarkets.com’s offering.

The global virtual reality (VR) in healthcare market size is expected to reach USD 22507.6 Million in 2030 and register a revenue CAGR of 38.0% over the forecast period, according to the latest report.

Increasing adoption of VR technology in the healthcare sector to provide better patient care and diagnosis is driving market growth. The use of VR for surgical training, anatomy learning, pain management, and rehabilitation is providing several opportunities for market players operating in the industry.

The healthcare industry has been one of the early adopters of virtual reality technology. The technology has been used in the healthcare sector for several years now and has found applications in various areas such as surgical training, anatomy learning, pain management, and rehabilitation. The use of VR technology in the healthcare sector is expected to grow at a rapid pace in the coming years due to the increasing adoption of VR headsets and other VR devices by healthcare professionals.

VR training enlightens aspiring doctors and surgeons with a chance to practice on life-like models of human anatomy and organs, in an immersive 3D environment. Surgeons can use VR training to enhance their skills for performing delicate procedures. A study conducted by Stanford University School of Medicine revealed that surgeons who underwent virtual reality simulation for just two hours had a decrease in the rate of complications by 50% and an overall decrease in the number of errors made by 36%.

VR is increasingly being used for training surgeons as it offers a realistic environment for practicing surgery. It allows surgeons to get a feel for the procedure before actually performing it on patients. This is helping in reducing surgical errors and complications. Moreover, VR can also be used for pain management during and after surgery. This is expected to fuel the growth of the VR in healthcare market during the forecast period.

Today, healthcare providers are offering new and improved treatments to their patients with the help of VR technology. For instance, pain management is one of the most difficult things to deal with in healthcare. In 2017, a team of researchers from Stanford University developed a VR game that helped patients with chronic pain to reduce their pain by 50%. The VR game worked by distracting the patient’s attention from the pain.

Some Key Highlights from the Report

In terms of product type, the global VR in healthcare market has been segmented into VR headsets, VR simulators, and VR software. Among these, the VR headsets segment is expected to grow at the fastest pace in the coming years due to the increasing adoption of VR headsets by healthcare professionals for various applications such as surgical training and anatomy learning.

In terms of application, the global VR in healthcare market has been segmented into surgical training, anatomy learning, pain management, and rehabilitation. Among these, the surgical training application segment is expected to grow at the fastest pace in the coming years due to the increasing use of VR technology for surgical training by healthcare professionals. Also, the rising number of partnerships and collaborations between various market players and healthcare organizations is projected to further drive the growth of this application segment in the coming years.

In terms of end-use, the global VR in healthcare market has been segmented into hospitals and clinics, research and development centers, and academic and training institutes. Among these, the hospitals and clinics segment is expected to grow at the fastest pace in the coming years due to the increasing number of surgeries being performed using VR technology. Also, VR is being used for preoperative planning by surgeons to provide them with a better understanding of the patient’s anatomy.

Hospitals and clinics segment is expected to grow at the fastest pace in the coming years due to the increasing number of surgeries being performed using VR technology. Also, VR is being used for preoperative planning by surgeons to provide them with a better understanding of the patient’s anatomy. This is expected to boost the growth of the VR in healthcare market during the forecast period.

Companies Mentioned

Microsoft

Alphabet

General Electric

Koninklijke Philips N.V.

SyncThink Inc.

Firsthand Technology Inc.

Applied VR Inc.

EchoPixel

DAQRI

Orca Health

For the purpose of this report, the author has segmented virtual reality in healthcare market based on technology, component, application, end-use, and region:

Component Outlook (Revenue, USD Billion; 2019-2030)

Hardware

Software

Technology Outlook (Revenue, USD Billion; 2019-2030)

Full-Immersive

Semi-Immersive

Non-Immersive

Application Outlook (Revenue, USD Billion; 2019-2030)

Surgery

Fitness Management

Patient Care Management

Pharmacy Management

Medical Training & Education

Others

End-Use (Revenue, USD Billion; 2019-2030)

Hospitals

Clinics & Surgical Centers

Research Organizations & Pharma Companies

Government & Defense Institutions

Research & Diagnostics Laboratories

Others

Regional Outlook (Revenue, USD Billion; 2019-2030)

North America

U.S.

Canada

Mexico

Europe

Germany

U.K.

France

Italy

Spain

Sweden

BENELUX

Rest of Europe

Asia-Pacific

China

India

Japan

South Korea

Rest of APAC

Latin America

Brazil

Rest of LATAM

Middle East & Africa

Saudi Arabia

UAE

South Africa

Israel

Rest of MEA

For more information about this report visit https://www.researchandmarkets.com/r/4hze7w

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